Disney Fairies: Tinkerbell Background

Disney Fairy :TinkBG01

Disney Fairy :TinkBG02

Disney Fairy :TinkBG03

This is the looping background environment i made for Disney Fairies. All background are made in 3Ds Max (Model, texture, lighting) and then converted into 256 colors.

Croc Nest

Croc Nest

This is a props i did for Pirates of the Burning Sea game. Modeled and textured in 3Ds Max.

Sleeping Beauty: Daring Escape

Sleeping Beauty: Daring Escape background

This scene was made as a low-poly objects in 3Ds Max (Modeled, textured, and lighted). The concept of the buildings and textures was taken from the original "Sleeping Beauty" animated movie. In the game, this background were used as a prerendered looping anmation where Prince Phillip (Below) was trying to escape the castle.
I did the model, texture, lighting, and the looping animation.
The images was then converted to 256 colors mode

Prince Phillip and Samson (The Horse)

This is an awesome animation made by my friend Peter Thurwachter (www.thurwachter.com).
I modeled and textured Samson (The Horse). This character is used as the main character for the Daring Escape scene.

Serenity

Serenity

Digital painting. Approximately 3 hours.

Sleeping Beauty: Samson (The Horse)

Sleeping Beauty: Samson (The Horse)

This is a low-poly model of Samson from the Sleeping Beauty games that i did.
This character is used in the "Daring Escape" scene of the game.

My Friends Tigger and Pooh

Honey Tree

Piglet House

Rabbit House

All backgrounds are modeled and textured in 3Ds Max. They are all low-poly model (Except for the tree trunks, it started as a low-poly but then i added mesh smooths)
This images are used in the game "My Friends Tigger and Pooh" as a prerendered 3D (So poly count doesn't actually matter)

Medieval Town

Medieval Town (Morning)

Medieval Town (Night)

This is a low-poly building, textured and put together into one scene.....
Modeling, Texturing, and Lighting are done in 3ds Max